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JAN/20/2009 11:28 P.M.
Stella release 2.7  (Atari 2600 Emulator) for Linux, Mac OSX and Windows is now available. Ports to other operating systems will be released as they become available.
 
What's new:
  • Totally reworked the built-in UI to be font-sensitive and use higher-resolution fonts. Stella now requires a minimum screen size of 640x480. If used in a resolution smaller than that, the fonts will be reduced accordingly. Related to this, switching between software and OpenGL rendering now requires an application restart.
  • Added three different sized fonts (small, medium, large) which can be used in the ROM launcher.
  • Added ability to temporarily override ROM properties from the UI. This is tied to a right mouse button context menu in the ROM launcher, and is very useful when you want to use a set of properties for all subsequent ROMs without having to manually change each one.
  • Added ability to filter the files shown in the ROM launcher. Currently, the choices are 'all files', 'all roms', or 'roms ending with a certain extension'. This functionality is tied to a right mouse button context menu in the ROM launcher. Extensions can also be set with the '-launcherexts' commandline argument.
  • Added ability to reload the listing in the ROM launcher, either from a right mouse button context menu or pressing the Control/Cmd-R key.
  • Made the ROM info viewer in the ROM launcher configurable to show snapshots in 1x or 2x mode.
  •  

    MORE INFORMATION...
     
    JAN/19/2009 8:46 P.M.
    New version of this Good SNES Emulator for Windows/Linux Systems..
     
    What's new:
    • Recovered ~10% speed loss from last release via S-CPU IRQ timing optimizations
    • Implemented O(1) binary-heap priority queue for event scheduling
    • Fixed a bug where BS-X slotted carts were never mapping SRAM
    • Fixed a bug where invalid controller input was always being allowed
    • Fixed all compilation warnings with GCC 4.3 and Visual C++ 9.0
    • Added advanced options to control S-CPU ALU hardware delays
    • S-RTC and SPC7110 timers updated to handle time_t overflow (Y2k38) gracefully
    • Cheat codes can now have multiple codes per entry, and multiple lines per description
    • Rewrote config file parser; removed config/ class from emulator core
    • Windows: added 256x256 image to program icon set
    • Linux: fixed Xorg keysym mapping, key names should show correctly in all cases now
    • UI: updated video panel, added fullscreen-on-startup and NTSC merge fields options
    • UI: simplified audio panel
    • UI: boolean options on advanced panel can be toggled via double-click
    • Lots of code cleanup, especially for S-CPU IRQ handling and nall template library

    MORE INFORMATION...
     
    JAN/19/2009 5:47 P.M.
    Again... Download the best MAME Emulator for Windows... 
     
    MORE INFORMATION...
     
    JAN/16/2009 5:45 P.M.
    Osmose is a Sega Master System / Gamegear console emulator. The emulator is
    released as open source project, under GPL license and exists for both Linux and windows.


    What's new:
    -SMS emulation: Good compatibility. At this stage, the emulator can run* 96% of commercial
    games and public demos, except games that relies on codemaster mapper, which work
    but does not have proper video mode emulated.
    -Game Gear emulation : Good compatibility. At this stage, the emulator can run 98.0% of
    game gear ROMS.
    -SN76489 Sound is supported, but still needs work.
    -support. for .ZIP .SMS and .GG format.
    -Video filters: monochrom, scanline, scale2x, bilinear, nearest neighbour, scale2xscanline (fullscreen option always available).
    -Pad(keyboard or joystick mapped), Sport Paddle (mouse mapped) emulation.
    -PAL/NTSC Timing.
    -Japanese/Export console.
    -In game Screenshots, GFX rip, sound shot.
    -Accurate auto-frameskip.
    -Configurable keyboard configuration.
    -Joystick support.
    MORE INFORMATION...
     
    JAN/16/2009 5:43 P.M.
    Download the new version of this Excellent Arcade Emulator for Windows.. Get it from here..
     
    What's new:
    * Closing the window of the emulator doesn't trigger a segfault anymore
        (well the segfault was quiting too, but in windows this was producing a
        ugly error message, so it's better now !)
      * Fixed a stupid bug in the "next" console command
      * The video options dialog shows only the options for yuv overlay when in
        autodetect mode since overlays are the default, you must now choose
        explicitely "force normal blits" to see the scalers/scanlines options.
      * Double buffer is forced even when using yuv overlays in fullscreen mode in
        windows. Normaly video synchronization should be handled by overlays but
        since it's very messy to configure, it's probably better to force it here.
        If your overlays correctly handle video sync, then you can disable double
        buffer in the video options to trust your overlays.
      * Fixed a tremendous bug in hq3x/32bpp and hq2x/32bpp, the left part of the
        game bitmap was cut.
    MORE INFORMATION...
     
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