Arcade emulator for the GP2X. Download it from here..
What's new:
- Based on MAME 0.37b5. - Support for 2240 romsets. - Compatible with GP2X F100 and F200. - Support for up to 4 USB joypads. - Full 64 MB RAM support. - GP2X clock: 66 to 300 MHz. - Video depth: auto, 8 bit and 16 bit. - Video modes: standard, scaled, 4:3, rotated, border and TATE. - Sound options: 11 to 44 KHz (mono and stereo). - Underclock and overclock supported. - Selectable Cyclone and DRZ80 ASM cores. - Compatible with TV-Out (PAL and NTSC). - RAM tweaks integrated. - Only one executable (console based) with a separate frontend to select the games. - Access to the original MAME GUI. - Better performance than the previous port in a lot of games.
Get the new version of this Excellent Arcade Emulator for Windows.. Download it from here..
What's new:
This version is focused on bug fixes, but a few improvements made their way in this version too, like saving automatically the autofire configuration... Next version should be more interesting, but these fixes were really necessary anyway !
New version of this Amiga Emulator, you can download it from here...
What's new:
- Gayle and Gary CIA select lines work slightly differently, Gayle does not select any CIAs if both CIA select bits are zero (address bits 12 and 13). Gary enables both. Gary-style selection was emulated long time ago, Gayle-style emulated now. (I think 'select both CIAs' was only used by some games accidentally and perhaps also used by some copy protections)
- car color flickering in hires mode super skid marks (ancient bug)
- real PCMCIA SRAM card detection really works now
- uaegfx.card updated, now works even if "UAE boot rom" is not in "standard" 0xf00000 location (=CDTV ROM enabled) or disabled. Previos version simply crashed.
- uae boot rom backup location moved from 0xe70000 to 0xef0000 (0xe70000 can conflict with KS mirror)
- jit memory allocation update, should prevent random RTG memory allocation failures
- Picasso96 emulation updates and tweaks
- CPU panel "After RTG" radiobutton removed, not needed anymore
- big filter rewrite (NOTE: OpenGL/Direct3D not yet updated) Settings needs to be readjusted!
+ works more intuitively now
+ scaling does not affect centering anymore.
+ position setting (0,0) = centered.
+ 1/2x scaling factor added
+ "FS" scaling factor added = full screen scaling (obsoletes short lived "full screen filter" setting)
+ user scaling factor (FS,1/2x,1x,2x..) never include filter's possible internal scaling
+ hq3x and hq4x added
+ onscreen leds are now rendered after filter calculations
+ (some kind of "keep aspect ratio" option needed?)
Today is a new version of this FrontEnd for MAME Emulators..
Whats new:
- Thumbnails, large icons, small icons, tiles view modes. All you could ever ask from EL again! :) - Classic view and layouts view for images (for those like me who like to use only 1 screenshot) - Support for MAMEUI icons (finally) It doesn't seem much but there were tons of changes under the hood, trust me... EL went thru a surgery and got a face lift. Almost all icons were changed and all screens were remade to avoid waste of space (mostly window borders).
• General +ENHANCE: Simplified audio system, converted to 16bits and better sample system. +BUG: M6809 - Fixed a bug on indexed mode. SonSon works again. +NEW: At last, a real YM2203 emulator!!! +ENHANCE: Updated to Zip forge 4.0 +ENHANCE: Updated to SDL v1.37 library +ENHANCE: General code clean and external objects used. • Spectrum +ENHANCE: Enhanced contended memory on 48k, 128k y +3 (or not!). • Black Tiger +NEW: Implemented sound • Ghost'n'Goblins +NEW: Sound, added Z80 cpu. • SonSon: +BUG: Corrected sound speed. • Commando: +NEW: FM sound and corrected audio speed.
- compiled with vs2008. - changed some preliminary drive label to not working. - minor changes to improve netplay sync. (Kaillera p2p client is recommended: http://kaillera.movsq.net) - updated CPS3 driver sound. [OopsWare] - updated Route 16 driver. [iq_132] - added Genesis Driver port from PicoDrive WIP. [OopsWare] - added Arkanoid driver. [iq_132] - added Jack the Giantkiller driver. [iq_132] - added Wall Crash driver. [iq_132] - added CPS1 The King of Dragons (hack). (Thanks to NEOGEO) - added neogeo Metal Slug 5 (set 2, decrypted C) - added neogeo The King of Fighters 2003 (set 2, decrypted C)
Another beta for the best Amiga emulator around for windows, possibly for any system really as variations of UAE are on most things these days. Download it from here..
What's new:
- AGA sprite doublescan fixed (b7) - some more doublescan tweaks (Super72 modes are now detected as doublescanned. Other "weird" modes also work more or less, note that some require horizontal centering) - sana2 configuration save fixed (but note that sana2 emulation still isn't really doing much) - CDTV "Snoopy" fix corrected. Fixes random CDTV boot freeze. - increased A590/A2091 SCSI data buffer size (crash while formatting if sectors per track size was large enough) - default hardware config (used by QS) clears pc drive mount checkboxes - harddrive removal signal was not always send to uaehf.device if drive was removed with disk still in drive (for example USB ZIP drive) - directory filesystem ACTION_SET_DATE notification check crashed if file didn't exist - directory filesystem and hardfile slowdown fixed (b2) - state save crashed if directory harddrives were configured but state was saved before drive initialization, for example when booting non-dos adf - always include empty memory space between Z3Fast and RTG RAM
Source Changes -------------------------- Cleaned up the inline assembly for both x86 and PPC, enabled the mul32 family assembly stuff on 32-bit x86, and fixed some compiler warnings on 64-bit GCC. In addition: [Vas Crabb] * Provided single-precision reciprocal approximation code for PowerPC and x86 with SSE2. * Filled in all other TBD functions in eigccx86.h for completeness. * Conditionalised some code in eigccppc.h so that it isn't used when the compiler has 64-bit instructions available.
Added static qualifiers and renamed symbols in MAME in an effort to further tidy up the global namespace. Generally generic names were targeted and some symbols that were both static and extern. Some specifics: [Atari Ace] * K053247_ram was made static throughout and the existing K053247_export_config was used to obtain the value in xmen.c. * The enums DS1991_STATE and DSP_TYPE were unused and were therefore removed. * Dead code in cps3.c and thayers.c was discovered and commented out.
Made almost all input port definitions static. [Aaron Giles]
Obsoleted the GAMEB macro, which is no longer necessary. [Atari Ace]
Fixed casting issues in new inline validity checks. [R. Belmont]
Some build-related improvements to the sound cores: [Atari Ace] * The SCSP dependency on mame/drivers/stv.c was removed allowing it to built independent of the driver. * The WAVE dependency on MESS code was made explicit, so it can be built independentally of MESS. * VOTRAX can now be built independentally of SAMPLES. * The YM2612 core now can be built without including the YM3438 core. * Unnecessary uses of BUILD_ and HAS_ macros have been removed. * BUILD_ instead of HAS_ macros are used in 3812intf.c for consistency with the other fm cores.