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GAMECUBE

Description

The Nintendo GameCube (ニンテンドーゲームキューブ, Nintendō Gēmukyūbu?) is Nintendo's fourth home video game console and is part of the sixth generation console era. It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii.

The Nintendo GameCube is the first Nintendo console to use optical discs as its primary storage medium, after several aborted forays by Nintendo into disc-based storage media. In contrast with the GameCube's competing consoles, the Xbox, PlayStation 2 and Dreamcast, the GameCube uses miniDVD-based discs instead of full-size DVDs. As a result, it does not have the DVD-Video playback functionality of the Xbox and PlayStation 2, nor the audio CD playback ability of other consoles that use full-size optical discs.

In addition, the GameCube also introduced a variety of connectivity options to Nintendo consoles, and was the third Nintendo console, after the Nintendo 64DD, to officially support online play. It also allowed for connectivity to the contemporary Game Boy Advance to access exclusive features of certain games.

The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. The GameCube sold 21.74 million units worldwide.[1

Technical specifications

  • 486 MHz IBM "Gekko" PowerPC CPU
  • PowerPC 750CXe based core.[9]
  • 180 nm IBM copper-wire process. 43 mm² die. 4.9 W dissipation.[9]
  • Roughly fifty new vector instructions[9]
  • 32-bit ALU. 64-bit FPU, usable as 2×32-bit SIMD[9]
    • FPU: 1.9 Gflops
  • 64-bit enhanced PowerPC 60x front side bus to GPU/chipset. 162 MHz clock. 1.3 GB/s peak bandwidth[9]
  • 64 KiB L1 cache (32 KiB I/32 KiB D). 8-way associative. 256 KiB on-die L2 cache. 2-way associative[9]
  • 1125 DMIPS (dhrystone 2.1)

System memory:

  • 43 MB total non-unified RAM
  • 24 MB MoSys 1T-SRAM (codenamed "Splash") main system RAM. 324 MHz, 64-bit bus. 2.7 GB/s bandwidth.[9]
  • 3 MB embedded 1T-SRAM within "Flipper"".[10]
    • Split into 1 MB texture buffer and 2 MB frame buffer.[10]
    • 10.4 GB/s texture bandwidth (peak). 7.6 GB/s framebuffer bandwidth (peak). ~6.2 ns latency.[9]
  • 16 MB DRAM used as buffer for DVD drive and audio. 81 MHz, 8-bit bus. 81 MB/s bandwidth.[9]
Nombre
Version
OS
Tamaño
Fecha
1.03
Windows
2.40 MB
5/28/2005
0.10
Windows
831 Kb
6/11/2005
7
Windows
483 Kb
7/26/2005
0.3
Windows
1.35 MB
5/12/2004
 

 

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