Press [Enter] to display the two player message box, type one of the following codes, then press [Enter] again to activate the corresponding cheat function. The message "Cheat Code Enabled" will appear to confirm correct code entry. Note: Cheats can only be enabled in single player mode and custom maps.
|Invincibility and one hit kills||whosyourdaddy|
|Continue playing after losing in campaign mode||strengthandhonor|
|Remove spell cool down||thedudeabides|
|Disable victory conditions||itvexesme|
|Gold; 500 is default||keysersoze <number>|
|Lumber; 500 is default||leafittome <number>|
|Gold and lumber; 500 is default||greedisgood <number>|
|No need for food||pointbreak|
|Disable Tech Tree requirements in campaign||synergy|
|Set time to morning||riseandshine|
|Set time to evening||lightsout|
|Set time of day||daylightsavings <1-24>|
|Toggle daylight progression||daylightsavings|
|Your and allies heroes are level 10||ihavethepower|
|Level select1||motherland <race> <level>|
1. Example: motherland human 7. Note: Intermission sequences are counted in the level number.
Note: The thedudeabides, greedisgood, leafittome, keysersoze, warpten, daylightsavings, whoisjohngalt, sharpandshiny (all three levels), riseandshine, lightsout, thereisnospoon codes affect not only the human player, but also the CPU. All other codes only affect the human player.
Log into Battle.net, enter any chat room, then immediately press [Ctrl] + [Alt] + [F1] to display an Edgar Allen Poe poem.
View all FMV sequences:
Enter the "\warcraft iii\ movies" folder, then open the files there with the Windows Media Player. Select "Yes" when the player asks you if you want to play the extension.
Hint: Animal kill:
Keep clicking the mouse over the deer or other animals. It will create a mini earthquake and blow up.. Note: The explosion will not hurt anyone else.
Hint: Funny comments:
Keep clicking the mouse over various units to hear funny comments. For example, click on the riflemen enough and he will quote Fat Bastard and say "Get in mah belly!"; the mortar teams say "Tassadar has failed us. You must not." (a phrase from Starcraft).
Click on certain human units and they will quote Monty Python And The Holy Grail with comments such as "She's a witch!"
Repeatedly click the Pitlord and he will start an interview.
Hint: Change background of the Night Elf join campaign screen:
During the Night Elf campaign, while on the join menu (where an archer is standing on the left and missions on the right), press [Alt] + [Tab] to switch to the Windows desktop, then repeat to return to the game. What was once a background during the night has turned into day.
Play the first mission of the Prologue. Enable the iseedeadpeople code, then look at the island at the top of the map to find some pirates guarding "phat lewt".
Hint: Fight Club reference:
Play Chapter 1 of the Undead campaign. In the main town area after you get your shade, you can find two civilians named Robert and Tyler fighting against each other with a large crowd watching.
Hint: Rurouni Kenshin reference:
Play Chapter 2 of the Undead campaign. Go slightly to the right of the bottom left corner to find a farmer named Kenshin. This is a reference to the main character of Samurai X and Rurouni Kenshin.
Hint: Panda bears:
Play Chapter 2 of the Undead campaign. Enable the iseedeadpeople code. Look at the left edge of the map until you find a waterfall. Have a unit go to the waterfall. You have to clear a path through the trees by attacking them. When you get to the waterfall, you will find the secret Pandaren relaxation area and see a photo of two panda bears.
Hint: Tichondrius as a sheep:
In Chapter 2 of the Undead campaign, enable the iseedeadpeople and whosyourdaddy codes then check the map. Go slightly to the right so that if you face your enemies, it will die quickly. Go slightly down and to the right to find a sheep named Tichondrius.
Hint: Pendent Of Energy:
Play Chapter 2 of the Undead campaign. After you get the remains of the dead Necromancer and a short intermission sequence plays, enable the iseedeadpeople code. Look for a very big Granite Golem just south of the first river you see. He will drop the Pendent Of Energy when defeated. He is difficult, but it is worth the fight.
Hint: Goblin telescope:
Play Chapter 2 of the Undead campaign. There is a barn in the bottom left of the map. There are some sheep there. If you make them explode by clicking, one of them will leave a Goblin Telescope. To reach it, all you have to do is gain access to the site by chopping the trees nearby.
Hint: Random treasure in Undead Campaign:
Play Chapter 1 of the Undead campaign. Along the path toward the bottom middle of the map, (just before entering the heavily guarded town), you will notice that there are three horses surrounded by a wooden fence. There seems to be no way of reaching them. Go around and defeat the two guards (Footman and Knight) standing in front of the building next to that "horse corral", and destroy the building next. It will take a bit of time, but when it is destroyed, kill the horses and a treasure will appear.
Hint: Robe Of The Magi:
In Chapter 5 of the Night Elves campaign, "Brother's By Blood," the first main quest's path has many mushroom trees where the river separates the land masses. In the bottom right of the land you are first on, do "Force Of Nature" on the mushrooms and send them to fight the skeletons. Move on until you see another mushroom group in the bottom right as well. Do the same spell and move onto the small circle. Then, kill the Death Revenant and Skeletons to receive the Robe Of The Magi, which gives a +6 bonus to intelligence.
Hint: The Shrine of Uberfish:
In Chapter 5 of the Night Elves campaign, "Brother's By Blood," there are two main quests. The first is awakening the Druids of the Claw. In the second, freeing Illidan Stromrage, is where this secret is located. First, enable the iseedeadpeople code reveal the entire map. In the underground prison compound, you will see two circles of power behind some trees the patrolling guards. Send Whisperwind to the big circle, transporting her to the Shrine of Uberfish, which contains a Mantle Of Intelligence.
Play Chapter 2 of the Undead campaign. Knock down the trees in the curve in the path which leads to the Rogue Wizard. A path to the left will lead to an intermission featuring the Sasquatch and Elder Sasquatch. Note: The Elder Sasquatch will leave behind a Claws Of Attack +6.
Hint: Ring Of Protection +2:
Play the "Trudging Through the Ashes" mission in the Undead campaign. At the land where you get the Shade, is a blue barracks guarded by two knights. Kill both of them and destroy the barracks. Then, kill all the riderless horses. One of them will drop a Ring of Protection +2.
Hint: Hungry Hungry Hippo spoof:
Play Chapter 7 of the Orc campaign. Your Tauren units will eventually encounter a large salamander named "Hungry Hungry Lizard". Watch him as he eats the large patch of mushrooms nearby. After he is finished, he will explode, opening a path that leads to the Lion Horn of Stormwind.
Play Chapter 1 of the Human campaign. Take Arthas to the graveyard toward the east part of the map at night. Villagers and sheep that you killed will reappear.
Hint: Book of Sam:
When using the Humans in a custom or campaign game, the hero paladin carries a book of spells with him. This is what he looks at as he casts Holy Light. Zoom in fully on the book while performing the spell, and the name "SAM" can be seen. Note: Timing is important, but mainly keep watching the screen.
Hint: Timmy the ghoul:
In Chapter 1 of the Human campaign, you can save Timmy from gnolls. In Chapter 4 of the Human campaign. after your defeat the first undead town you encounter Kel Thuzad. When the intermission ends, go to the lower path and you will see a cage. Attack the cage and a ghoul will appear, but not attack. Look at the ghouls name to learn that it is the same Timmy that you saved. Kill the ghoul to get a random item.
Hint: Bracer Of Agility:
At the start of Chapter 3 of the Human campaign, after you obtain Jaina, go east and kill the Ogres. Click rapidly on the sheep that the Level 5 Ogre Mauler was guarding. It will eventually explode and drop a Bracer Of Agility.
Hint: Maul Of Strength:
On Chapter 3 of the Human campaign follow the road up until you reach the bridge. When Archilles says you must find another way, go up the path to the east. Follow it up until you reach the Murlocs. Keep going up until you kill the entire band of Murlocs in that small area. You will notice only one Murloc Hut. Destroy it and you will get a Maul Of Strength.
Hint: Extra footmen:
In Chapter 5 of the Human campaign, use one of your men to go down to the southern path where you came from. You will find three extra footmen that will aid you.
Hint: Talisman Of Evasion:
Play Chapter 6 of the Human campaign (where Mal'ganis is killing the townspeople). Find the zoo in the west part of the map. Repeatedly click on the rat with the special name (has 100% evasion) until it explodes.
Hint: Largest Panda Ever:
Play Chapter 5 of the Night Elf campaign. Go as far right as possible in the cavern when you begin. Search for a group of mushrooms on the right side that have a skull and bone in the ground in front of it. Turn back if you hear the Priestess comment about the demon bile, as you have passed it. Use Force Of Nature on the mushrooms to open a path that is littered with bones. Bring units into the to start an intermission sequence and The Largest Panda Ever will appear and attack. Defeat it to get a Necklace Of Spell Immunity.
Hint: Hydralisk Unit from StarCraft:
When playing as Night Elves on the Daughters Of The Moon mission in Chapter 2, just before the Undead base near the last door to the Night Elves base, you will get tree Ballista. Use the Ballista to hit the trees to the north and you will find a powerful Hydralisk (level 7) that will join you against the Undead base. If you cannot find it, enable the iseedeadpeople code to view the entire map. [Screenshot]
Hint: More units in Undead campaign:
Click on an animal until it would normally explode. It will instead turn into a unit.
Hint: Build army of heroes:
In Chapter 5 of the Undead campaign, Fall Of Silvermoon, you are able to create an army of heroes (maximum is usually 3). You must complete the optional quest. First, destroy Sylvanas' base leaving at least one Human Peasant alive. After the outro sequence, you can build Banshees. Create one, and send her to the Mana shrine in the middle island so that she can quickly gain 250 Mana. Then, command her to take control of the Peasant. Build a Town Hall and upgrade it to a Castle. Then, build an Altar Of Kings. You may now build as many heroes as desired, as long as your upkeep can support it. [Screenshot]
Hint: Build other race's units and buildings as Undead:
Play the Undead in a custom or multi-player game. Use a Banshee with the Posses ability to take over a Peasant or Wisp. This gives you the ability to build that race's units and construct their buildings. This also gives you access to train their heroes.
Use an Undead Banshee or a Dark Ranger to convert a Peon, Peasant, Wisp, or Acolyte to your side. You can now make their buildings and create their units and heroes.
Use the Banshee's ability to posses others or the Scepter Of Majesty to control another species' Peasant, Wisp, Acolyte, or Peon. Once their unit that constructs buildings is captured, enable the whosyourdaddy code to make yourself invincible. You can now use that basic unit that you have controlled to build another type of building. Note: The Altar of another player that you built will not create their heroes. Also, if you have controlled the undead and your ground is covered in blight, if you build a human building on it, it would turn into dirt.
Hint: Protect your base from ground units as Undead:
Start off by creating Shades as soon as the game begins. Have them at the entrance to your base and stand their ground. Since they are invisible, no one can kill them and ground units will be able to get by them. This also works with trapping Heroes. Surround a hero and he will be stuck.
Hint: Find enemy easily as Undead in multi-player mode:
To find an enemy easily without them knowing, play as the Undead and create a Banshee. Try to find a sheep or a pig. Use Possess and you will have control of the animal. They are slow, but if you walk it into an enemy's base, they will think it is a regular sheep or pig.
Hint: Easy Infernal Golem kill:
In campaign mode, Infernal Golems count as summoned unit (even though they do not die due to time limit). Thus, you can use magic such as Dryad Abolish Magic to kill them easier.
Hint: Delay Archimonde's ascent:
Use the following trick to delay Archimonde's ascent for two to five minutes. Before Jaina's base gets overrun, maximize your food supply limit with Archers and station them all on the pathway between Jaina's base and Thrall's base. When Jaina's base is overrun, and your Archers are in the Undead's attack range, Archimonde will send wave after wave of Ghouls after your Archers. The large number of Archers should hold off any Undead attack for a few minutes. If your used up food becomes less than 30, then retreat all your forces to Thrall's base.
Hint: Mind control:
There is an item called the Scepter Of Mastery dropped by any level 10 Dragon. Use this to control other races except Heroes andneutral enemies above level 6. Note: It can only be used three times and by Heroes.
Hint: No need for food:
If you build twelve Chimera Roosts, and enable the pointbreak code, nothing would normally happen. However if the warpten code was disabled, you can select all of the Chimera Roosts and press C twelve times. You would have much more then the 90 Food Cap. Note: If the warpten was enabled, the building speed may be too large for some players. When the Chimera Roosts are building Chimeras, the Chimera in the larger box count towards the food limit. That is to say, if you press C once, twice, or twelve times while selecting all twelve Chimera Roosts, the food limit would grow by 12 multiplied by 5 (Chimera's food), which totals 60. Make sure that your food limit before you build the Chimeras is less than 29, or else the message stating that you have exceeded the food limit will appear. When you are building a unit/hero, there is a larger box than all of the rest if u click on a building that is creating a unit/hero. This larger box is still considered inside the food limit. If you enabled the pointbreak code, it merely deletes the food cap only if you have already chosen to build those units. This also works for all other units. Also, you can build unlimited units without this cheat and without having an expert hand at the keyboard. Go to "World Edit" and click on the "Unit Editor". Select all the units to have 0 food cost. Then when ypu arrive in the game, all the units will not need food, and you do not need any food sustaining buildings (Moon Wells, Ziggurats, Orc Burrows, Farms, or Town Halls).
Hint: Immolation without mana:
Enable the thereisnospoon code if you are playing the Night Elves and get Illidan. Learn the Immolation ability and activate it. After activation, disable the thereisnospoon code. The mana should not decrease, but the Immolation ability should be still enabled. This trick does not work on auto casts or on abilities that you must click on the button to activate.
Hint: Build over supply limit as Night Elves:
When you reach the supply limit (90 food), you cannot build any more units. However, when you build Ancient Buildings, it eliminates 1 food, thus allowing you to build more units. When you cancel your Ancient Building, you will have your 1 food supply back, getting you over the supply limit.
Hint: Nearly Invincible army for Night Elves:
First, build a large amount of Wisps then make them all into Ancients Of Protection. Continue to do this as long as desired. Once the Wisps are the Protectors, they do not count on the food limit. When your army of Protectors is ready, build as many units as possible and keep them in reserve (preferably the archers). When you are ready to attack, uproot all of the Protectors you made. Note: This army moves incredibly slow, and if the other players attack while you are on the move you probably will not get back in time to retaliate.
When playing as the Night Elves, enable the whosyourdaddy, warpten, synergy, and greedisgood 99999 codes. This will give you 99999 gold and lumber, and allow you to keep training Wisps from the Tree of Life/Ages/Eternity, and keep creating Ancients (such as Ancient or War, Protection, Tree of Life, or Ancient of Lore), until you have a seemingly superior army of Treants. Once you are satisfied with your enormous army, send them all into your enemy base to attack. This is best if your enemies are the Orcs.
Hint: Hiding as Night Elves:
Note: This trick only works at night and for units with the Hide ability (Priestess of Moon, Archers, Huntress). Use a Ballista (if desired) to knock down trees in a middle of a forest, then place the units with the Hide ability inside the area of trees. Block the entrance with Moon Wells. It is possible use Sentinels and the Scout to see ahead. The forest area should be where the enemy passes. When the enemy appears, they will get killed by the Archers. If they manage to attack, the Moon Wells will heal your units. The Huntresses are used mainly for emergency purposes, such as for units that take down trees and attacks from behind.
Hint: Base defense as Night Elves:
Take any kind of Night Elf base (Tree Of Ages, Tree Of Eternity, etc.) in multi-player mode and send it to an area where there are a lot of trees. Use the Eat Tree ability and get in as far as you can without revealing the path to your enemy. Once your opponent takes out your base, he will give up looking for you. For better results research Nature's Blessing and make sure you use a Tree Of Ages that you are expanding with, rather then the one your opponent is using. When you use the Eat Tree ability, remember to be very discrete so your opponent does not see it.
Hint: Recommended Hero for Orcs:
Choose the spell casting Hero if possible as your first Hero. His Chain Lightning spell is very powerful.
Hint: Completing timed levels:
In the human campaign when you have to defend the town from the Undead, and the last Undead campaign level when Kel'thuzad is summoning Archimonde, enable the whosyourdaddy and iseedeadpeople codes. Kill the enemy's bases. You will automatically win without the time running out.
Hint: Sorceress transformation:
At the intermission sequence featuring the Archmage and the Prophet, in the background are two sorceresses floating around. One of them will turn the other into a sheep.
Hint: Easy zoom:
You can zoom in to a 3D actual view of the world by scrolling up with your center mouse wheel, then scrolling down to go back to a top view.
Hint: Easy experience:
There are always monsters near your base. Defeat them to gain about 120 experience points.
Hint: Puppy face on Demon Hunter blade:
Zoom in on a Demon Hunter that is facing you and look at his blade. It had a small puppy face in the middle. [Screenshot]
Hint: Immolation without mana decrease:
Enable the thereisnospoon code as the Night Elves and get Illidan. Learn the Immolation ability and activate it. Then, disable the thereisnospoon code. The mana should not decrease, but the Immolation ability should be still active. This trick does not work on auto-casts or on abilities that you must click on a button to activate.
Glitch: Unlimited building:
Play the Undead campaign Chapter 5, Fall Of Slivermoon. First, destroy Sylvana Windrunner base. When the base is destroyed you will be able to make a new type of unit called a Banshee. After you get a Banshee, get her mana to 250 and use the Possession ability to take control one of the enemy's peasants. You be able to build all the enemy's units, and have unlimited human heroes if you build an Altar Of Kings with the controlled peasant. Also some builds can be stacked.
Glitch: Archimonde gone but can hear voice:
In the final Night Elf mission, enable the whosyourdaddy code then go down into the Undead base with any unit. Kill Archimonde in one hit. Then, destroy Jaina's and Thrall's bases. In the sequences where it shows Archimonde talking to Jaina and Thrall, Archimonde will be gone but you can hear his voice and see the green circle around him.
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