Unreal Tournament 2003

Cheat mode:
Press [Tab] during game play in single player mode, then enter one of the following codes to activate the corresponding cheat function. Note: Codes must be reactivated after each level.

Effect Code
God mode god
Flight mode fly
No clipping mode ghost
Disable flight and no clipping modes walk
Full ammunition allammo
All weapons allweapons
All weapons and full ammunition loaded
Toggle third person view behindview <0 or 1>
Change movement speed; default is 1.0 slomo <0.1 to 2.0>
View frame rate stat fps
View network status stat net
Underwater breathing amphibious
Toggle invisibility invisible <true or false>
Teleport to crosshair location teleport
Win the current match skipmatch
Jump to a specific match; for example, 12 is ladder 1, match 2 jumpmatch <integer number>
Change player size factor changesize <floating point number>
Toggle camera lock lockcamera
Unlock camera rotation from actor freecamera <true or false>
Reset camera to view player; true for quiet, false for sound viewself <true or false>
Cycle camera through the viewable bots viewbot
View actor currently carrying flag viewflag
Change the camera view to indicated player viewplayer <player>
Change the camera view to indicated actor viewactor <player>
Change the camera view to indicated class viewclass <player>
Kill actor the camera is currently viewing killviewedactor
Possess a pawn of indicated class avatar <class>
Spawn indicated item summon <item>
Set camera distance to its target setcameradist <floating point number>
Set gravitational pull setgravity <floating point number>
Set jump height setjumpz <floating point number>
Multiply player water and ground speed by indicated value setspeed <floating point number>
Write all dynamic actors to log file listdynamicactors
Pause the game for indicated duration freezeframe <floating point number>
Set red color component of fog setfogr <floating point number>
Set green color component of fog setfogg <floating point number>
Set blue color component of fog setfogb <floating point number>
Set the duration a screen flash takes to fade away setflash <floating point number>
Trigger the indicated event causeevent <event name>
Toggle logging for all scripted sequences logsciptedsequences
Kill all actor pawns except the player killpawns
Kill everything of the indicated class killall <class>
Kill all pawns of the indicated class killallpawns <class>
Freeze time, players only can move playersonly
Toggle view to indicated actor cheatview <actor>
Write the string :"NOW!" to the game log writetolog
Test jumping reviewjumpspots <transloc, jump, combo or lowgrav>
Add indicated number of bots add bots <integer number>
Commit suicide suicide
Connect to server or load map open <IP address or map name>
Disable statistics display stat none
Display all statistics stat all
Display game statistics stat game
Kill all bots killbots
Quit game exit or quit
Quit the server you are connected to disconnect
Record demo demorec <filename>
Resume sounds unpausesounds
Set brightness brightness <integer number>
Set CD track music track cdtrack <integer number>
Set contrast contrast <integer number>
Set field of view fov <integer number>
Set gamma gamma <integer number>
Set song intensity musicorder <0-3>
Silence pausesounds
Stop recording current demo stopdemo
Toggle full screen and windowed mode togglefullscreen
View configuration information confighash
View memory status. mem stat


All skins:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "ut2003.ini" file in the game folder. Add the following lines to the file.
[XInterface.Tab_PlayerSettings]
bUnlocked=True
bTDMUnlocked=True
bDOMUnlocked=True
bCTFUnlocked=True
bBRUnlocked=True

Hint: Hidden vehicle demo map:
A hidden vehicle demo map named "vehicledemo" can be found in the "\ut2003\maps" folder. Play it and hit the switch on the ground. A giant car that shoots rockets will fall from the sky.

Note: Type use at the console window when standing next to the car. You will be able to drive it.

After you have entered the vehicle, use the add bots <integer number> code to add some bots to the map. Get close to them while driving the vehicle and it will auto-target them. Press [Fire] to shoot the vehicle's weapon at them.

If you enable the freecamera true code while driving the vehicle, the frame of it will disappear and you will be driving a set of wheels with lights.

Hint: Hidden message:
In the video options menu, turn every option to its highest value. The announcer will say "Holy shit". 

After downloading and installing the "Excessive Overkill" patch, wait until you have 150 adrenaline. Then, hold [Up] + [Left] + [Right] until the announcer says "Holy shit!" and the message "Insane!" appears across the top of the screen. You will now be berserk, invisible, and have double damage all at once for thirty seconds.

Hint: Phrase on Redeemer Rocket:
To see the phrase on a Redeemer Rocket, get one, fire the rocket, and enable the playersonly. This will freeze the rocket. Walk up to the rocket and you can read the phrase "Swallow This!" on it. You do not have to worry about getting too close to it. Since the Redeemer Rocket is something that you fired, it cannot harm you while airborne, unless it hits a wall or person close to you.

Hint: Speed power-up:
When your adrenaline reaches 100 and it starts to flash, quickly tap forward (W) four times for a speed power-up.

Hint: Self-heal power-up:
When your adrenaline reaches 100 and it starts to flash, quickly tap back (S) four times to get a self-heal power-up.

Hint: Invisibility power-up:
When your adrenaline reaches 100 and it starts to flash, quickly tap left strafe (D) two times then right strafe (A) two times to get invisibility.

Hint: Berserk power-up :
When your adrenaline reaches 100 and it starts to flash, quickly tap forward (W) two times and back (S) two times.

Hint: Lose flying after Redeemer explosion:
When you enable the fly code, if you are about to use the human-controlled Redeemer (right-clicking to fire), make sure you are on solid ground and that you can not be attacked there. As soon as the Redeemer missile explodes, you will be caught without flight. For example, one of the tall towers in Plunge will make a good isolation perch because no one can attack you.

Hint: Consecutive kill award:
There is an award for having a certain number consecutive kills, providing the kills are less than a second apart. The scale is as follows:

Double Kill! : 2 kills
Multi Kill! : 3 kills
Mega Kill! : 4 kills
Ultra Kill! : 5 kills
Monster Kill! : 6 kills
Ludicrous! : 7 kills*
Holy Shit! : 8 kills

Note: The screen will read "LUDICROUS!" across the top but the announcer will say "LUDICROUS KILL!" Note: To see your stats and awards at any point during a game, press [F3].

Hint: Announcer insults:
Get enough consecutive kills with the Rocket Launcher and the announcer will exclaim "Rocket Whore". Do the same with the Flak Cannon and the announcer will say "Flak Monkey".

Hint: Species:
Almost every species has an advantage and a weakness, described as follows.

Juggernauts
Strength: 90% more health than average.
Weakness: Ground speed, jump height, acceleration, and aerial dodging below 10-20%.
Mercs
Strength: 30% more health.
Weakness: None.
Note: Malcolm, Brock, and Lauren are Mercs.
Nightmares
Strength: Walking speed 50% higher, crouching movement speed 20% higher.
Weakness: Ground speed has a 10% penalty.
Gen Mo'Kai
Strength: 30% faster on ground and 20% more maneuverable in air; accelerate 10% faster and have 10% higher aerial dodging speed.
Weakness: maximum health is 20% lower and weapons do 10% less damage than normal.
Automatons
Strength: 10% more health and 60% higher dodging ability.
Weakness: 20% penalty for walking speed, 30% to crouching movement, and 30% to aerial dodging speed.
Egyptians
Strength: High maneuverability (150% better control in air, 30% higher jump, and 50% higher aerial dodging ability).
Weakness: !5% less maximum health, 10% less inflicted damage penalty, a 20% acceleration penalty, and 10% dodging penalty on ground.

Redeemer weapon (demo version):
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "user.ini" file in the "system" folder in the game directory. Add the following line:

Z=set XWeapons.Rocketlauncher FireModeClass class'XWeapons.RedeemerFire' | set XWeapons.RedeemerFire AmmoClass Class'XWeapons.RocketAmmo'

Press Z during game play, then shoot the rocket launcher to fire Redeemer ammunition from it.

Hint: Character close-up (demo version):
Enable the behindview 1 code, then choose the Electric Sniper weapon. Click the Right Mouse Button to zoom in, and the view will focus on your character in a third person view close-up.

Hint: Speed power-up (demo version):
When your adrenaline reaches 100 and it starts to flash, tap forward (W) for a speed power-up.

Hint: Boost power-up (demo version):
When your adrenaline reaches 100 and it starts to flash, tap back (S) six or seven times to get a boost power-up.

Hint: Invisibility power-up (demo version):
When your adrenaline reaches 100 and it starts to flash, tap right strafe (D) two times then three left strafe (A) three times to get invisibility.

Hint: Berserk power-up (demo version):
When your adrenaline reaches 100 and it starts to flash, tap forward (W) three times and back (S) two times.

Hint: Skeletal remains (demo version):
Get killed by the fire found in the environment and your remains will be skeletal instead of flesh.

Hint: Remain unseen (demo version):
Go to the blue sloped entrance in CTF-Citadel. Walk from the left to right on the blue sloped entrance, and you will be underneath it. Nobody will be able to see you.

Glitch: Float in mid-air:
Note: This trick requires the Chaos download. Start an instant action game with Chaos on as a Mutator. Go to any level with an elevator. Use an elevator to get to the top. Grapple the elevator while still standing on it. The elevator will go down. You should remain floating there for awhile.

Navigation

Roms

Affiliates