Cheat mode:
Press [Tab] during game play in single player mode, then enter one of the following codes to activate the corresponding cheat function. Note: Codes must be reactivated after each level.
Effect | Code |
God mode | god |
Flight mode | fly |
No clipping mode | ghost |
Disable flight and no clipping modes | walk |
Full ammunition | allammo |
All weapons | allweapons |
All weapons and full ammunition | loaded |
Toggle third person view | behindview <0 or 1> |
Change movement speed; default is 1.0 | slomo <0.1 to 2.0> |
View frame rate | stat fps |
View network status | stat net |
Underwater breathing | amphibious |
Toggle invisibility | invisible <true or false> |
Teleport to crosshair location | teleport |
Win the current match | skipmatch |
Jump to a specific match; for example, 12 is ladder 1, match 2 | jumpmatch <integer number> |
Change player size factor | changesize <floating point number> |
Toggle camera lock | lockcamera |
Unlock camera rotation from actor | freecamera <true or false> |
Reset camera to view player; true for quiet, false for sound | viewself <true or false> |
Cycle camera through the viewable bots | viewbot |
View actor currently carrying flag | viewflag |
Change the camera view to indicated player | viewplayer <player> |
Change the camera view to indicated actor | viewactor <player> |
Change the camera view to indicated class | viewclass <player> |
Kill actor the camera is currently viewing | killviewedactor |
Possess a pawn of indicated class | avatar <class> |
Spawn indicated item | summon <item> |
Set camera distance to its target | setcameradist <floating point number> |
Set gravitational pull | setgravity <floating point number> |
Set jump height | setjumpz <floating point number> |
Multiply player water and ground speed by indicated value | setspeed <floating point number> |
Write all dynamic actors to log file | listdynamicactors |
Pause the game for indicated duration | freezeframe <floating point number> |
Set red color component of fog | setfogr <floating point number> |
Set green color component of fog | setfogg <floating point number> |
Set blue color component of fog | setfogb <floating point number> |
Set the duration a screen flash takes to fade away | setflash <floating point number> |
Trigger the indicated event | causeevent <event name> |
Toggle logging for all scripted sequences | logsciptedsequences |
Kill all actor pawns except the player | killpawns |
Kill everything of the indicated class | killall <class> |
Kill all pawns of the indicated class | killallpawns <class> |
Freeze time, players only can move | playersonly |
Toggle view to indicated actor | cheatview <actor> |
Write the string :"NOW!" to the game log | writetolog |
Test jumping | reviewjumpspots <transloc, jump, combo or lowgrav> |
Add indicated number of bots | add bots <integer number> |
Commit suicide | suicide |
Connect to server or load map | open <IP address or map name> |
Disable statistics display | stat none |
Display all statistics | stat all |
Display game statistics | stat game |
Kill all bots | killbots |
Quit game | exit or quit |
Quit the server you are connected to | disconnect |
Record demo | demorec <filename> |
Resume sounds | unpausesounds |
Set brightness | brightness <integer number> |
Set CD track music track | cdtrack <integer number> |
Set contrast | contrast <integer number> |
Set field of view | fov <integer number> |
Set gamma | gamma <integer number> |
Set song intensity | musicorder <0-3> |
Silence | pausesounds |
Stop recording current demo | stopdemo |
Toggle full screen and windowed mode | togglefullscreen |
View configuration information | confighash |
View memory status. | mem stat |
[XInterface.Tab_PlayerSettings]
bUnlocked=True
bTDMUnlocked=True
bDOMUnlocked=True
bCTFUnlocked=True
bBRUnlocked=True
Hint: Hidden vehicle demo map:
A hidden vehicle demo map named "vehicledemo" can be found in the "\ut2003\maps" folder. Play it and hit the switch on the ground. A giant car that shoots rockets will fall from the sky.
Note: Type use at the console window when standing next to the car. You will be able to drive it.
After you have entered the vehicle, use the add bots <integer number> code to add some bots to the map. Get close to them while driving the vehicle and it will auto-target them. Press [Fire] to shoot the vehicle's weapon at them.
If you enable the freecamera true code while driving the vehicle, the frame of it will disappear and you will be driving a set of wheels with lights.
Hint: Hidden message:
In the video options menu, turn every option to its highest value. The announcer will say "Holy shit".
After downloading and installing the "Excessive Overkill" patch, wait until you have 150 adrenaline. Then, hold [Up] + [Left] + [Right] until the announcer says "Holy shit!" and the message "Insane!" appears across the top of the screen. You will now be berserk, invisible, and have double damage all at once for thirty seconds.
Hint: Phrase on Redeemer Rocket:
To see the phrase on a Redeemer Rocket, get one, fire the rocket, and enable the playersonly. This will freeze the rocket. Walk up to the rocket and you can read the phrase "Swallow This!" on it. You do not have to worry about getting too close to it. Since the Redeemer Rocket is something that you fired, it cannot harm you while airborne, unless it hits a wall or person close to you.
Hint: Speed power-up:
When your adrenaline reaches 100 and it starts to flash, quickly tap forward (W) four times for a speed power-up.
Hint: Self-heal power-up:
When your adrenaline reaches 100 and it starts to flash, quickly tap back (S) four times to get a self-heal power-up.
Hint: Invisibility power-up:
When your adrenaline reaches 100 and it starts to flash, quickly tap left strafe (D) two times then right strafe (A) two times to get invisibility.
Hint: Berserk power-up :
When your adrenaline reaches 100 and it starts to flash, quickly tap forward (W) two times and back (S) two times.
Hint: Lose flying after Redeemer explosion:
When you enable the fly code, if you are about to use the human-controlled Redeemer (right-clicking to fire), make sure you are on solid ground and that you can not be attacked there. As soon as the Redeemer missile explodes, you will be caught without flight. For example, one of the tall towers in Plunge will make a good isolation perch because no one can attack you.
Hint: Consecutive kill award:
There is an award for having a certain number consecutive kills, providing the kills are less than a second apart. The scale is as follows:
Double Kill! : 2 kills
Multi Kill! : 3 kills
Mega Kill! : 4 kills
Ultra Kill! : 5 kills
Monster Kill! : 6 kills
Ludicrous! : 7 kills*
Holy Shit! : 8 kills
Note: The screen will read "LUDICROUS!" across the top but the announcer will say "LUDICROUS KILL!" Note: To see your stats and awards at any point during a game, press [F3].
Hint: Announcer insults:
Get enough consecutive kills with the Rocket Launcher and the announcer will exclaim "Rocket Whore". Do the same with the Flak Cannon and the announcer will say "Flak Monkey".
Hint: Species:
Almost every species has an advantage and a weakness, described as follows.
Juggernauts
Strength: 90% more health than average.
Weakness: Ground speed, jump height, acceleration, and aerial dodging below 10-20%.
Mercs
Strength: 30% more health.
Weakness: None.
Note: Malcolm, Brock, and Lauren are Mercs.
Nightmares
Strength: Walking speed 50% higher, crouching movement speed 20% higher.
Weakness: Ground speed has a 10% penalty.
Gen Mo'Kai
Strength: 30% faster on ground and 20% more maneuverable in air; accelerate 10% faster and have 10% higher aerial dodging speed.
Weakness: maximum health is 20% lower and weapons do 10% less damage than normal.
Automatons
Strength: 10% more health and 60% higher dodging ability.
Weakness: 20% penalty for walking speed, 30% to crouching movement, and 30% to aerial dodging speed.
Egyptians
Strength: High maneuverability (150% better control in air, 30% higher jump, and 50% higher aerial dodging ability).
Weakness: !5% less maximum health, 10% less inflicted damage penalty, a 20% acceleration penalty, and 10% dodging penalty on ground.
Redeemer weapon (demo version):
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "user.ini" file in the "system" folder in the game directory. Add the following line:
Z=set XWeapons.Rocketlauncher FireModeClass class'XWeapons.RedeemerFire' | set XWeapons.RedeemerFire AmmoClass Class'XWeapons.RocketAmmo'
Press Z during game play, then shoot the rocket launcher to fire Redeemer ammunition from it.
Hint: Character close-up (demo version):
Enable the behindview 1 code, then choose the Electric Sniper weapon. Click the Right Mouse Button to zoom in, and the view will focus on your character in a third person view close-up.
Hint: Speed power-up (demo version):
When your adrenaline reaches 100 and it starts to flash, tap forward (W) for a speed power-up.
Hint: Boost power-up (demo version):
When your adrenaline reaches 100 and it starts to flash, tap back (S) six or seven times to get a boost power-up.
Hint: Invisibility power-up (demo version):
When your adrenaline reaches 100 and it starts to flash, tap right strafe (D) two times then three left strafe (A) three times to get invisibility.
Hint: Berserk power-up (demo version):
When your adrenaline reaches 100 and it starts to flash, tap forward (W) three times and back (S) two times.
Hint: Skeletal remains (demo version):
Get killed by the fire found in the environment and your remains will be skeletal instead of flesh.
Hint: Remain unseen (demo version):
Go to the blue sloped entrance in CTF-Citadel. Walk from the left to right on the blue sloped entrance, and you will be underneath it. Nobody will be able to see you.
Glitch: Float in mid-air:
Note: This trick requires the Chaos download. Start an instant action game with Chaos on as a Mutator. Go to any level with an elevator. Use an elevator to get to the top. Grapple the elevator while still standing on it. The elevator will go down. You should remain floating there for awhile.
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